flame-broiled unicorn and dragon drenched in awesome sauce
Category: Artwork
Here you will find, you guessed it!, sketches that I have done over the years.
In the past few years I’ve transitioned to mostly digital starting out on iPad Pro with Procreate.app. However, I’ve recently bought a used (new for me) Wacom Cintiq 22HD Touch and Corel Painter 2019 (macOS) to my toolset.
Given I find other people’s sharing of their process hugely educational, whenever I post I do my best to show my work in all its stages. And there is often a time lapse of said progress added, too. Again, I find all of this shared elsewhere hugely educational.
Hopefully you find this posts as informative as I find others who do the same. And do not hesitate to reach out to me via comments or directly if you anything is unclear, or if you wish for me to fill something out with more details.
And remember to share the love by sharing links to my posts!
I recently did my first art commission for a near and dear friend who wanted a portrait done for a character they are role-playing. Aren’t RPGs awesome?!
Here is what the client gave me to help cement who their character is.
My character is His Most Noble Highness Prince Meriendor Fardove, Prodigal Lord of the Night Sky, but his friends call him Meri! He’s an astral elf and he is literally the prince of the moon, so he has a pink/blue galaxy theme going. He’s a fairly feminine pretty boy, high on the androgyny, and he’s an Abberant Mind sorcerer, so a little on the weird side. When he was a child, he was sent to the mortal world to learn from one of the high elf families down there, but when he lost his sense of humor at the Witchlight, his family deemed him too weird to come home and rule. He’s on a quest to prove his worth and be allowed to go home to the moon. He has a deep belief in manners, morals, and always doing the right thing.
I absolutely love the detail in this. There is so much to work from, and it really gives you a sense of who Meriendor is. And yes, we are on a first name basis but you may call his Your Host Noble Highness. This is the kinda stuff I love as an artist. Gives me a lot of ideas for imagery to pull from, which still giving me freedom to bring my own interpretation to the character.
Reflecting on my first art commission
To be perfectly frank, I’ve been anxious of do an art commissions in so much as I am an artist who does this for the joy of it. And while I hope to eventually get to a place where I can pursue my art full-time, I know second-hand from very established artist friends that once you start doing art for pay, your relationship with your art can change. More directly, there is both a tension and a balance of doing the piece I want to do versus meeting the needs and wants of the client, who is after all paying you for your time and energy. So much of where you end on that scale is dependent on the client — choose your clients wisely!
To the astute reader of this site, I’ve certainly done work in the past such as with a local winery, a local pizza/catering , and even a filmmaker friend; however, this is the first art-art commission that is not commercial in nature.
A great client makes happy artist. Thankfully this person is quite familiar with my style. Aside, do I even have an established style yet? I’m flattered that they think so! And as such, they were very comfortable giving me the freedom to create something we both love. Which is always the gift that keeps on giving.
The struggle is real
I will admit I struggled with this piece toward the end, in part as I’ve never quite been satisfied with the image when viewed small-scale. There is something about the mouth – I think it’s the values – that does not quite sit with me. I may finally figure it out and send the client a revised final. But as with any artwork, at some point, you have to let the process come to a conclusion. And more so trust, based on feedback from the client, that they are satisfied with the piece.
Which is to not say I’m not proud of the piece; I am. But as a person is trying to grow my craft, I think it’s important to remain objective about your artwork in order for you to reflect and grow.
Aside from some issues with values, I really do like the more cropped version where you can really see a subtle, dare I say, sublime look to Meriendor. I fully admit I’m enamored with the canvas texture I added to the image even if it’s fully digital picture; sadly, it does not render well when zoomed out due to the moiré effect, but nevertheless I think it looks amazing close-up.
Client reference pieces
The client provided some initial inspiration for their character with some images. It’s startlingly how good AI-generated image (bottom image) are, and while I was tempted to use more of it as a template for my version, I opted to not go to strongly in that direction lest I fall to creating a derivative work.
And then there are my own references
With both textual and visual references in the proverbial hand, I then went on an internet safari hunt for my own reference photos. A lot of times in personal pieces I use myself as the reference, but in this case I thought it was important to look elsewhere to ensure this was not just another vanity piece.
We both really liked the bottom photo, especially as I could see the character’s hand up cupping a ball of magic to help tell the story of who they are. He is, after all, an aberrant mind sorcerer. Additionally the lighting and colors were already close to what I was thinking for this piece, which always makes adapting a reference easier. I really wanted some depth so I added a moon … whether it’s Earth’s Moon or not is open to interpretation.
Process
Of the pieces I’ve done recently, I think this captures some of the process that a piece goes through from concept to final rendering. You really get the sense I did not have a good handle on the face in the first half during composition and value study. I had to go back and repaint the entirety of the face toward the end. And as noted above, I might still make revisions.
Originally I wanted to have a more bare-chested version, but the client felt it did not fit with the reserved, proper nature so we added a sheer shirt and ensured that arm was mostly covered. I added a lot of finer details included the small unicorn horn pendant, and other embellishments that would convey a person of high pedigree.
Not matter what quibbles I might have as an artist with my own work; it comes with the job description, I think; at the end of the day, it’s ultimately the client who has the final word on an artist’s output.
I love it SO MUCH!!! Thank you so much for this – it’s absolutely stunning!!
I recently started an IRL game with folks local to me at a newly opened gaming shop, Secret Lair at Lake Chelan, in our hometown of Manson, Washington.
For the past many years we’ve played entirely virtual table-top (aka VTT), and so actually getting together around a physical table to sit down is quite a treat. There are real dice to roll! And real figurines to move around a map! And there are real people to talk to, oh my! Okay, 2 out of 3 ain’t too bad. Joking aside, to put in context, it’s been more than 10 years since I spent more than a few minutes in-person with folks outside of my immediate family; the joys and tribulations as both a fully-remote technologist and being autistic – so there is some real anxiety being around other folks, even if we are each other’s peeps. So a part of getting out is just re-normalize myself to being around people, and try to continue to make inroads in our community which I adore so much.
I’m pretty familiar with D&D 5e, and while I did play a bit of 3.5e when that was all the rage, I’ve never played Pathfinder 1e which is based on 3.5e. Our DM is bringing us through an urban fantasy to boot, which is also new to me. As a bit of self-indulgence, I opted to roll with Kensei Magus, or in layman terms, a sword-wielding master who can add magic to their attacks. Think a Japanese swordsman of yore with a bit of Gandalf thrown in for good measure.
And before folks try to correct me, the correct pronunciation is KENsei (剣聖/けん・せい/), not KENsai, regardless of what Paizo Publishing might put in print. Just saying.
The self-indulgence? Well, first I have a black belt in Kendo (Japanese sword-fighting). Second, I speak Japanese sorta fluently (fluently enough to have once worked as a Japanese interpreter in aerospace manufacturing). And finally, I named the character after myself. Self-indulgence in three, indeed!
My character’s name is 和道 (KAZUmichi). You can address me, I mean him, as Kazumichi or Kazu, but don’t call him Kaz. He hates that. And for the record, so do I.
A bit of trivia. I choose the name of Kazumichi for myself when I first lived in Japan some 30 years ago as a bit of an homage to 1) Japan, 2) my Kendo training, and 3) a play on words of my English name. On that last part, an alternative pronunciation is WAdou, which is very close to how Japanese might pronounce my English name as WAdo. If I’m being utterly honest, and I am, I really did not like that pronunciation, especially it’s the same pronunciation for Microsoft Word. As for the first part, the first character 和 generally means “harmony” or “peace”, but a more archaic meaning is Japan(ese). So an archaic understanding of the characters might lead one to interpret to “way of Japan”, which is a fitting auto-appellation for a full-of-himself young American kid living in Japan. 🙂
I will admit that my character was (deeply) inspired the recent Netflix series, Blue-eyed Samurai. If you’ve not watched it, stop reading and go and watch. It’s okay, I’ll wait. See what I mean? An amazing TV series. One of the best in the last few years. And, you’re welcome.
Now given the fact that that I named my character after my Japanese name, I thought there was no reason to not use myself as a reference in the portrait. Granted, I did end up creating a character portrait closer to my IRL age of 50 than my character’s age of 27, but a bit of retcon never hurt anyone, right?
I really wanted to role-play with a familiar as I’ve not done in a quite awhile, and thankfully Pathfinder 1e makes that pretty easy. And when I raw across a Dracula parrot (it’s real, google it), I knew exactly what my familiar would look like. And I decided to name them 闇 or YAmi, which is the Chinese character for absence of light, and resonance with both the benign such as twilight or darkness, but also the more sublime such as Japanese mythology where some gods exist.
Since Kensei can’t use armor or a shield, we need a way to survive first contact with hostiles. We opted to make dump both his strength and charisma stats to ensure both his dexterity and intelligence are at 18 or 17, respectively. In gaming parlance, he’s a lanky DEX(terity) monkey. And while folks might assume he’d wield a katana, as a bit of meta-gaming he’s a master of scimitars in order to leverage Dervish Dancer feat to wreck the game’s action economy. We might be leaning toward role-playing, but it’s hard to resist a bit of Min-Max’ing.
As an artist, I love to share my references as I think too many people, especially other self-taught artists think that references are some kind of sign of weakness, when in fact since time immemorial, references are a staple of every accomplished artist’s toolset. I’m not saying I’m accomplished, I’m just saying references are super important. And that fellow has one hell of a head of hair; color me jealous.
Left is the first version I made, but I really did not like a few elements such as the hair, lack of interesting embellishments, and Kazumichi’s clothing. Again, thank you for references to help find elements to help guide the details. I opted to do a bit of a paint-over to change out the hair, add some details like a Chinese dragon tattoo on the head, and a Chrysanthemum tattoo on the forearm. Kazumichi will not welcome at any Japanese onsen (hot baths) anytime soon; sadly. While I still not entirely stoked about the horns, I opted to put the proverbial pen down and call it complete. Who knows, maybe I come back to in a bit, but I’d rather move to another portrait.
Normally I’d not post the following on this art site; however, given I created some original art assets for my group’s D&D sessions I thought it might be fun to share.
For some quick context, this post outlines the first half of a two-shot submodule I created for our ongoing, weekly D&D group. We are presently about to have opening night of our new inn, The Threshold, in the city of Waterdeep. My character, Erel, has gone out and bought some party favors, as it were, to help with said opening night.
Cast of Characters
Erel (me) – Aasimar paladin who was raised as First Fist of the Temple at Earsa. Suffice it to say, Erel is not city-slicker, and is often not entirely in sync with everything a large city has to offer. As explained in more detail below, Erel is a devote advocate for a martial art he calls shadow poetry, which establishes his motivations to create the most epic opening night for their new inn.
Oscar – Feywild ranger with a randy side to him. If it has a heartbeat and is attractive then expect Oscar to saddle up to become buddies with them. In two words, Oscar is a concupiscent trickster.
Sylvia – Goblin mage with a ferret, Thalum, as familiar. While a one-shot wonder of fire and ice, she is not amused by her natural feats in the magical arts. She appears to have an unhealthy relationship with Death.
Lucius “Leo” – human seafaring druid with a passion for ensuring all doors are closed. He also appears to be cursed. He is a granite anchor of the team.
Taryel – Triton fighter who loves shiny things and casually making friends with underwater dragons. She’s also good in fight, although we all know Erel is better at the long-game.
Background
The new owners of The Threshold are just a few days away from a grand opening of their new eating experience establishment. They’ve hired some eclectic chefs and bartenders to concote food and libation wonderments for anyone bold and adventurous enough to walk through the door.
Erel, erstwhile First Fist of the Temple at Earsa and now fallen Aasimar paladin is a founding member of The Threshold. He is most excited by an opportunity to introduce shadow poetry to the denizens of Waterdeep, where he knows there is more than ample fertile ground for his martial and literary arts, especially from those who enjoy the operas of Waterdeep that Erel finds enjoyable in the way an adult might enjoy children’s theater.
Erel, in his infinite wisdom, has decided to surprise his fellow adventurers with a grand, elaborate opening debut of both their inn and shadow poetry. It’s both a ceremony and celebration, an opportunity for each member of the party to be more formally initiated into Erel’s arts and learn more deeply about themselves. For this is the truest expression and intent of his moving poetry: find the truths hidden behind the facades (masks) we all wear in daily life.
Day of Shopping
Notes to DM
This section is meant to be interspersed with other party activities. These are light vignettes that are largely setup for Opening Night (not included for now due to spoilers).
First Thing in Morning
Erel wakes before everyone else to gather supplies for the celebration.
For any member of the party, they easily spot a mug with a note underneath it. It reads:
“hey all!
I’m off to get opening night materials for The Threshold.
It’s going to be epic!
I’ll be back later tonight. Don’t wait up for me.
yo, erel”
Erel, note to group
If they investigate (5 or better) they flip over the card and discover the poster-invitation on the other side. Regardless of this discovery or note, members will find larger versions of this side plastered throughout Waterdeep on poles and in the front of shops, et cetera. Erel has been busy.
Later That Same Day
Notes to DM
The party will not be able to find Erel, but throughout the day deliveries and packages start to arrive at The Threshold.
Feel free to embellish and create your own characters for the merchants, depending on party interaction.
Deliveries
The following items will be individually delivered by different merchants.
Water Fountain
This will be a large, stone basin that can fit in the courtyard. There is a pedestal in the middle of it, large enough to hold a large humanoid.
Investigations
5 or better: They will also see The Threshold carved in script on one side.
10 or better: anyone looking at it will ascertain that it could hold a reasonably sized statue.
15 or better: they will notice small doors carved all around the fountain near the base. Each door or gateway is different. Some are proper doors. Others are archways. You get the distinct impression a lot of thought has gone into each one. Each doorway can be connected back to a party member. Each doorway activates a glamor when examined closely by the person it’s related to, whereupon it comes alive and seems like reality in miniature.
Sylvia’s DoorOscar’s DoorTaryel’s DoorLucius’s Door
Sylvia: a smaller door with what looks like smoke, fire and lightning coming from it. Icy wind escapes through the door. There are the markings of Death all around the door, and a hooded skull looking down upon any who might enter. The door is only slightly open.
Oscar: a woodland scene with a door made of two intertwined. There is a sense of movement in the bushes, and there are thorns such that it is easy to imagine that getting through the entryway without getting pricked is hard.
Taryel: This one is only discovered on the inside of the fountain near the bottom of the water. It’s an underwater cave entrance with gleaming eyes radiating from within.
Lucius: This one is discovered on the fountain pedestal. There are stairs coming up out of the water that goes to a closed door. It appears locked. There is a small rodent entry to the side of the door.
Erel: There is a round columned entry-way with carved columns toppled and shattered. Behind is a temple set up in the distance. It’s not entirely clear whether the temple is abandoned or not. The columns block further ingress. Next to the entrance is a single glaive resting against the remains of a standing column.
Insights
20 or better: They know Erel and while they do not entirely understand how Erel’s mind works, he is obviously up to something. They cannot quite put their finger on what or who, but they suspect it has something to do with a party member
Koi Fish
A merchant will arrive and start to fill the fountain with water and koi fish. The fish will be of varying sizes and colors. The merchant will add some lily pads to the fountain for the fish to find some shade and protection from aviary sorts.
Investigations
none
Insights
10 or better: the number of koi fish coincide with the number of party members and employees of The Threshold
15 or better: each koi fish actually resembles each party member in some way. Each member must roll independently to discover their own koi
Sylvia & Thalum’s FishOscar’s FishTaryel’s FishLucius’s Fish
Sylvia: There are a pair of koi (one small, one tiny) that always travel together. The tiny one is constantly swimming around the small one while shuttling to other koi.
Oscar: Medium-sized that appears to enjoy playing tricks on all the other koi. If anyone tries to interact with it, it will squirt water into their face.
Taryel: medium- to large-sized koi with iridescent scales, its colors changing from greens to blues to even purples. Even for a fish, it seems even more comfortable in its surroundings than all the other koi. It will explore the entire fountain and interact with air-breathers by coming to the surface.
Lucius: medium-sized koi that appears to change its color to camouflage itself. It tends to stay toward the bottom of the fountain wherever there are shadows.
Erel: large-sized koi with golden scales that remind members of his eyes. The fins of the koi come off in long, sweeping strokes and seem to more fly than swim through the water.
Masks
An artisan brings masks, each individually wrapped and a note attached with their names written in eloquent script.
born and bourn into and by our ignorance
we our masks don and donnée silent shadows we simper
Thalum (ferret familiar): goblin with a golden star over one eye
Oscar: Satyr
Taryel: Sea Serpent, its color changing in a fashion similar to one of the koi in the pond
Lucius: Rat with its mouth open
Lizardfolk chef: lizardfolk (it looks just like them with it on)
Magic chef: crystal facemask that refracts and reflects light. When you look toward her with it on, you can see your own reflection
Death chef: skull mask that goes down to top of mouth. His lips and lower jaw are visible, but his skin takes on a pale luster with it donned
Robot bartender: human face of nondescript features, it could be male or female, albeit slightly childlike features. The proverbial blank page for which a persona can emerge.
Mute bartender: mouth mask of clasped closed hands. When donned, their eyes glow.
Investigations
10 or better: these have no real magical properties other than some fey-like glimmers on them that help enhance some of their aspects
Insights
None
Crate of Figurines
A large wooden crate is delivered. Inside the crate are dozens and dozens of hand-sized figurines of a humanoid pirate in a dynamic pose.
Insights
10 or Better: They look like Lucius
Investigations
10 or Better: On the bottom each figure is inscribed “Lucius, Doorman to Heals”
15 or Better: At the bottom of the crate they will discover a set of human-sized clothes that match what the figurines are wearing.
20 or Better: On top of finding the aforementioned wardrobe, they perfectly fit Lucius and Lucius alone.
30 years ago I tried to create a masterpiece. Discover whether I did or not. Or more precisely, learn how I took that “masterpiece” and made it better. And if not better then at least different.
Some thirty years ago while I was in high school I made a self-portrait using inks and water-colors (see below for this “masterpiece”). At the time, I was very much on a self-journey of a discovery of lines. I believed that all art was the intersection and continuation of lines, and as such my great conceit of that time was that all art was just lines morphing from one shape to another shape.
It’s obvious that this is a decidedly too narrow a view of art, but such are the thoughts of a teen living in a pre-internet day with too little access (or curiosity) of the greater art world, and too much hubris to go out and search for it. We’ll get back to this in a bit. First, a quick re-telling of the first self-portrait.
The Original, A Short History
As for this original self-portrait that I created circa 1992, I ended up giving this to my very best and dearest friend Nils Passion, then an exchange student from Germany. I never quite understood why he wanted it, at least on artistic terms it was not worth much mention. As if any of my art today warrants such mention is another such matter. But I digress and me being who I am, only on reflection I realize it must have been on a more human level of connection with me that gripped Nils to want such a piece; a realization that would never have come to me way back then. But again, I digress.
At some point, Nils or his parents saw fit to frame this work in one far too valuable for such a piece, but nevertheless they did and here we are today. My artwork in a gilded frame, a reminder to me that our friendship was valued far more than the art itself. That in itself is maybe worthy of its own post.
Self-portrait, c. 1992Self-portrait, c. 2022
While recently looking at that rather baroque frame and my decidedly abaroque (sic) picture sitting in it, I thought it might make a good example of “progress as an artist” as it were. By doing a then and now comparison, I could capture my evolution as an artist over the last three decades. Albeit, to be fair that while it’s three decades on the clock, it’s really less than six years as an artist. To wit, I had largely been on hiatus to art, at least anything illustrative or painterly for more than two of those three decades. But that is a story for another time.
To Be An Artist or Not to Be An Artist
The short of it is that it was not till the time of my first visit to Norwescon back in 2016 did I entertain seriously getting back into visual arts. To be clear, in the years prior to this I had gotten quite serious into digital photography, and even dabbled with processing my own black and white medium-format photographs. This was while at Amazon when I met Tracy Boyd, part-time UX designer, full-time fine artist. I was loath to call myself an artist, but it was Tracy who insisted on the appellation, seeing in me something I could not see in myself at the time. For the curious, I saw photography as my way to come to terms with color. I hated using color in my teens. Color was magic, it was mystical. It was not meant to be used lightly, and as such I stuck to largely black and white artwork far into my early twenties as evidenced by my own self-portrait from this period. But again, I digress.
Prior to attending Norwescon for the first time in 2016, my partner Marit had recently went to a writers’ retreat where she meet, amongst other luminaries, Mark Ferrari. When she showed me Mark’s work, I arrogantly said (or minimally cowardly thought) I was as good as him. Hubris is something I have a few lifetime supplies of just laying around for times like this.
To be clear, I was not and I am still not anywhere close to Mark’s narrative abilities, visual or otherwise. But for whatever reason, seeing Mark’s work reminded me of my own work from my high school years. While too long to fit the full telling within this post, I had a conflicted relationship with the arts that culminated in me “leaving the arts” in my early twenties. Suffice it to say then that when I saw Mark’s own work it awoke in something I had forgotten I had ever possessed: a passion to be a visual story-teller. I yearned to be like Mark. I ached to be an artist. I needed to do art. Not photography; not that it is not art; but, I wanted to do art like I used to create for the first two decades of my life: with my hands, telling stories that only I could envision in my head.
Discovering I’m Not All That
So I got myself an iPad Pro, Procreate.app, and Apple pencil and immediately discovered I sucked. Not like sucked bad from my times from high school, but like sucked bad as if “I had never drawn a line before in my life but still delusional that I was amazing-balls bad”. That kinda bad. In short, bad bad. Insert a line about Dunning-Kruger here.
I was more than naïve about art and my abilities, I was whole cloth ignorant. Even wantonly ignorant. I had forgotten about composition. I had forgotten about values or shapes. I had never learned color theory. I had never seriously studied anatomy, if you can count Marvel Comics guide to drawing figures as anatomy study. In a word, I had forgotten everything and worse, had not really spent the years learning the fundamentals during the first two decades of life; pre-requisites to what it takes to create art or be an artist. I had no real foundation to draw upon, even though in my mind I was a Michelangelo just waiting to put brush to fresco to paint masterpieces. It was humbling in the mightiest of ways, and no amount of hubris (and I had and still have a lot) could anneal me against this truth.
To another person this might be common-sensical. I had spent more time “not riding the bicycle” as I ever had done riding it. It would be natural that I’d not be as good as I had been, but that was not a truth I was comfortable with at that time. In my head, I was a gifted and talented artist. Granted, maybe I was at the time of measurement; as a teenager I was moderately talented, but talent is but a mere accelerant. Talent in and of itself does not make you an artist, and especially not a master. Skill does, though.
Skill is something to be acquired, to be learned through the hard knocks of life unlike talent that is doled at in varying degrees at birth. Skill comes from thousands and thousands of hours of practical study. At the end of it all, talent provides but a thimbleful in comparison to the ocean that skill provides.
Thankfully for myself, I had matured a bit in three decades, and more than any amount hubris I’m maniacally accountable to myself. If I say I am an artist then I ought to get to the work of becoming an artist. And so, starting in 2016, I got started on trying to prove to myself that I was truly an artist – not just some memory of one – by setting out to acquire the skill necessary.
Some six years later and I’m still learning the fundamentals. I do not practice nearly as much as I would like. If I had as much discipline to art as I do to exercise, I’d be light-years further than where I am today. But still, I’m making progress. I have even done some professional work on the side that I’m moderately proud of.
As a consequence, as much for myself, I wanted to try my hand at something I had done in the past. I was curious how I might re-interpret something, both as an artist and as a person, with thirty more years of lived experience to draw upon (bad pun) along with the most recent six years dedicated to improving my craft.
Today’s Self Portrait, A Short Reflection
Self-portraitSelf-portrait, sketch
As I noted above, when I was in teens I saw all artwork as lines. So when I re-created this piece, I wanted to keep that philosophy intact. However, given I was not using linework, I instead tried to use values and color to tie elements together. In this regards, clouds morph into eagle and dragon, my face melts into muscle that flows down to a digital waterfall, and so forth. I’m quite pleased to be keep with the spirit of the self-portrait, even if this new approach is fundamentally different.
I think it’s pretty clear to even a casual observer that the original piece was not just naïve in technique; it was also thematically naïve, too. While I did not want to drastically to change the composition, I did want to reinterpret parts of it to be have a fuller vision of the original theme of the internal aspects of myself flowing out of me as expressed by the aforementioned connection that all things are lines.
On top of just making the piece more complete, I also wanted to incorporate elements that are more emblematic of who I am as I approach my fifth decade. In this aspect, the biggest addition is the dragon in the lower left. If you’ve spent any time on this site then I know I quite love dragons. I otherwise kept most of the other elements in the original, albeit with a few twists.
In regards to the muscle reveal on the right side of my face, it should be noted that this is not inspired by 進撃の巨人 (Attack of Titans), but instead my sister. It’s maybe a reasonable conclusion to make given my long connection to Japan, but it’s one of my older sisters who first introduced me to the concept. She had done pieces during her college years depicting people pulling their skin off like you would removing a shirt or parts, revealing the muscles underneath. I am not sure if she was inspired herself by another artist, but regardless, as an impressionable teen I was literally blown away by this, promptly trying to emulate this in my own pieces from that time.
Overall, I’m quite pleased with the results of this re-interpretation. I think it shows a clear evolution in visual story-telling. From the perspective of technique it’s clear that I’ve improved my rendering, along with overall improvement to anatomical correctness with own portrait. I definitely do not suffer from a fear of applying color like I did as a teenager where, as I wrote above, I saw color then as something mystical in nature, aberrant even. I think this self-portrait is a vast improvement, and one that I’m proud of (for now). I will be curious to come back to this in another decade to see what else I might bring to the narrative.
I’m back at playing D&D with a new group of folks, and as such it’s time to create a new portrait for my character. While I considered playing either Stone or Unnis – given this is a more role-play heavy group (versus the min-max tactical approach in my other groups) – I also thought it would be fun to flex into something entirely new(ish). I say new’ish as my sense of role-playing is to play out aspects of myself, so while Erel is new as a character, his traits borrow heavily from aspects of myself. Why? Maybe because I’m autistic, but I find it just easier when I’m not pretending to be someone I am not – both in real-life and in-game, as it were. If you’re interested in learning more about Erel, then I’ve included his backstory at the bottom of this post.
I actually did two pieces for Erel, both a close-up portrait and full-frame view. As you might have noticed, I copied the portrait into the full-figure. I originally started out wanting to draw Erel’s face a second time, but the re-use (aka copy & paste) boils down only partly to expediency, but more to the fact that I’m not convinced I’m good enough (yet) to reproduce an image of Erel a second time and that it would feel convincingly like it was a picture of the same person. So yeah, I cheated.
With Unnis, I play a character who is in many ways closer to who I am today as I near 50. With Stone, I pull from my tendencies toward toddler’ness with his childlike simplicity thus Stone is 3 years old. With Erel, I wanted to return to when I was in that idealistic stage of my life when things were very binary and clear cut, but were ideas lacked nuance that only time and hard-won life experiences can provide. In this way, I arrived at a younger person in what I envision is their early to mid-twenties.
I debated adding wings to Erel. As you can see in an early stage of values Erel has no wings. But as I progressed, I kept struggling to find ways to convey the fact that he is Aasimar. In the portrait, I just added swirling colors and tattoo to minimally convey something ethereal about him. In full figure you’d think that I’d just add wings and call it a day. And while most Aasimar do have wings, how and when they present themselves in context to D&D matters. In particular, Erel is still very much a green level 1 paladin. The use wings, in the strictest sense of the game, does not occur till level 3. And if he is level 3 (he is not) there is debate as to how Aasimarian wings manifest themselves. Actual wings. Skeletal wings. Wings of radiant light. Putting aside all that nuance, or pedantism, I felt wings of some sort were warranted. I happened to be watching Ross Draws while trying to figure out an anatomically correct version of Erel’s wings when Ross said something to the effect, when asked why he had done so and so to a particular picture, “because I liked it even if its not realistic.” So guess what? I listened to wise Ross and just drew what I liked regardless of anatomical correctness. Go ahead and arrest me! In the end, they are just a visual device to convey to the viewer his race. And frankly, I like them so go and bugger off if you wanted to see something from the Auduban.
Like every picture I create, I am both pleased and disappointed in the results. In some ways, I’m happy with the portrait of Erel. It was a relatively quick study, and I think generally has a consistency in execution that makes it feel complete both visually and narratively. On the other hand, I think Erel in full-figure still has places where my choices of where I put hard and soft-edges bother me. For example, I think his left hand holding the glaive needs to be softened some more. And I think some of my values on this left leg’s armor look too flat. That said, I’m happy with how his wings are desaturated and generally only have soft edges, helping frame him as a subject without distracting the viewer’s eye.
That all said, Erel in full-figure is, to a trained eye, a great example of where I struggle as an artist: namely; moving from a place of lines and capturing every detail as if I was a camera (aka photo-realistic artwork – which the technician in me admires, and the artist in me cringes at) to a more painterly style that focuses on interesting shape language to convey the subject, with a love of soft and hard edges to “sculpt the form.” As noted, I think the wings show I can execute on this, but the question next is: can I do it for an entire image? Trust you I, I’m going to continue to push myself as an artist to find my limits. That said, the urge to approach art as if I’m holding a pencil and not a brush is very, very strong in me.
Erel is a bit of firsts for me, as an artist. He is the first character where I’ve done two pictures of which is exciting for me, even if I did take some shortcuts to create continuity between both pieces. So go me for trying my hand at building a portfolio around a single character, which is an important skill if you want to work professionally in games or movies. A part of me secretly holds out at getting a job in “the industry” where such production skills are paramount. And for any of those of you who are already in “the industry”, I’ve been around long enough to know that I’m better off as a hobbyist where I’m my own “art director” than working for “the man” in “the industry.” Enough of “those quotes.”
Another first for me is Erel is also done entirely using Adobe Photoshop between my Wacom and iPad Pro. To put this into context, till very recently I relied heavily on Procreate on my iPad for quick studies, and then I’d move to my desktop with Wacom Cintiq for more control and greater detail as I entered the later stages of development. While this is a fine setup, I’ve struggled with Corel Painter’s flakey UX even when I know it’s brush engine is superior to Adobe. On top of this, there is friction sharing files via import and export via Apple iCloud for syncing between devices. It works, but at times I find myself struggling with the whole workflow. And worse, I like to have options on when and where I can work on my art. This workflow means I lose the freedom of the iPad once I lock myself into Corel Painter. A first world problem for sure, but I really like the ability to be a nomadic artist.
So why Photoshop? Especially when one of my favorite artists (Todd Lockwood) is a staunch defender of the superiority of Corel Painter to Photoshop, which he relegates to hacks. And I don’t want to be a hack! But outside of losing the love and respect of Todd (assuming he knew me, which he doesn’t even though he and I’ve chatted – swoon in my head we are totally BFFs. Hey! It’s only awkward if Todd thinks it’s awkward ) is the simple fact that Photoshop is “the 800-lb gorilla of digital art”, and as such I pin all my hopes that driver support is just better than with Corel Painter and Wacom. Sorry, Todd!
More than just trying out Photoshop, I opted to save my PSD files in Adobe Cloud. At first I resisted this even more than just trying out Photoshop since I did not want yet another cross-device file-sharing app. I already have all my artwork on iCloud and I’m very happy with Apple’s iCloud, please and thank you. However, I’m so glad I did because when I found myself with a twisted knee late last week, there was a few days where I couldn’t sit at my desk and work on Erel. So on a lark I decided to download Adobe’s Photoshop for iPad, having recalled reading it was a pretty good competitor to Procreate. Given I’m a died-in-the-whole Procreate fanboy/fanman/fanperson, I did not entirely believe the hype and was disinclined to then to even try it out. Like, how can you be better than GOAT Procreate?
Imagine my shock and surprise, pleasantly so, when I launched the app on my iPad to discover I could just open Erel and off I went into full artist mode, no compromises. Not only could I do complex changes, not just simple touch-ups, but it was an amazing drawing experience on a tablet that is on par, and in some ways, better than Procreate! Sacrilege! I know, right? But wait, like a great ginsu knife, it does so much more. Imagine my greater shock just a few days later when I went back to my desktop setup and just picked up where I left off. All with nary a hiccup. Color me impressed.
Erel, early valuesErel, portraitErel, full figureErel composite
Recall my wanton and unmet needs as a nomadic artist with my old setup? Adobe Photoshop coupled to Adobe Cloud means I truly can work anywhere I want, whenever I want, using whatever device suits me best. I absolutely love the possibilities!
Backstory
Born Erel, First Son of the First House of Temple at Earsa, it was written that he was destined for great things. Written not just in the stars, but in the very essence and blood of his race of Aasimar, servants to the gods. But what the gods wrote and what Erel read of it were two different things.
Since childhood he trained arduously as first acolyte then attendant to hem-netjar of the temple at Earsa, overseen by his family for the past seven generations. While devoted to his studies, his tendency to question scripture led the hemet-netjar-tepi (high priestess), his mother, to believe he would best serve the temple by joining the ranks of the protectors to the temple. It was hoped he would someday rise to the rank of hem-asim-tepi (high proctector). In this capacity, he would stand side by side his younger sister, who it was believed would eventually replace their mother as hemet-netjar-tepi. In this way the gods would be served, siblings securing their family position as the First House of Earsa for an eighth generation.
Following a decade of intense martial training as a protector and joining the temple garrison, Erel showed no signs of stopping his challenge to scripture. While exemptions were made given his relation to the temple’s hemet-netjar-tepi, Erel struggled to stay silent as decades of dissatisfaction mounted around the scripture’s deepest truths: that all of existence is but to serve the gods, and more so that all of existence — all that was, is, and will be —had already been foretold by the first god, known only as the “the unseen god”.
As Erel’s questioning grew argumentative, less as questions and more as posits, many in the temple feared that his words would come to corrupt others, if not outright bring the wrath of gods upon the temple to destroy it. He argued heretically that the Aasimar were not servants of the gods, but in fact their slaves. He argued that the suffering on the lower planes was not preordained, but instead a direct consequence of the indifference of gods. For Erel, the gods’ place in the greater cosmos and across all planes were not to be served, but instead to serve.
He only relatively recently left his onclave, albeit truth be told, it was either leave voluntarily or quickly find himself facing a tribunal for beliefs and acts unbecoming an Aasamir. He would be stripped of all rank and privileges, and forced to live a life of an ascetic until he atoned for his sins. His accuser was none other than his very own aunt and hemet-asim-esun (protector, second order) of his protector regiment, where they had witnessed Erel burning sacred scripture while arguing to his trainees that what they had been taught since birth was wrong.
Erel, now marked as a pariah amongst Aasimar, is outcast amongst his people. He goes only by his given name, having otherwise left behind everything that he has ever known.
He has been wandering darker roads in the Underdark under Waterdeep, believing that his true purpose must exist upon a path only he can divine. While he has never broken his vows to protect, for it is one of his core values, he has no reticence to harm those who prey upon those weaker than themselves. In the past week, he has found himself in Waterdeep proper, continuing to seek answers to questions for which he knows to ask but can find no answer.