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Erel

I’m back at playing D&D with a new group of folks, and as such it’s time to create a new portrait for my character. While I considered playing either Stone or Unnis – given this is a more role-play heavy group (versus the min-max tactical approach in my other groups) – I also thought it would be fun to flex into something entirely new(ish). I say new’ish as my sense of role-playing is to play out aspects of myself, so while Erel is new as a character, his traits borrow heavily from aspects of myself. Why? Maybe because I’m autistic, but I find it just easier when I’m not pretending to be someone I am not – both in real-life and in-game, as it were. If you’re interested in learning more about Erel, then I’ve included his backstory at the bottom of this post.

I actually did two pieces for Erel, both a close-up portrait and full-frame view. As you might have noticed, I copied the portrait into the full-figure. I originally started out wanting to draw Erel’s face a second time, but the re-use (aka copy & paste) boils down only partly to expediency, but more to the fact that I’m not convinced I’m good enough (yet) to reproduce an image of Erel a second time and that it would feel convincingly like it was a picture of the same person. So yeah, I cheated.

With Unnis, I play a character who is in many ways closer to who I am today as I near 50. With Stone, I pull from my tendencies toward toddler’ness with his childlike simplicity thus Stone is 3 years old. With Erel, I wanted to return to when I was in that idealistic stage of my life when things were very binary and clear cut, but were ideas lacked nuance that only time and hard-won life experiences can provide. In this way, I arrived at a younger person in what I envision is their early to mid-twenties.

I debated adding wings to Erel. As you can see in an early stage of values Erel has no wings. But as I progressed, I kept struggling to find ways to convey the fact that he is Aasimar. In the portrait, I just added swirling colors and tattoo to minimally convey something ethereal about him. In full figure you’d think that I’d just add wings and call it a day. And while most Aasimar do have wings, how and when they present themselves in context to D&D matters. In particular, Erel is still very much a green level 1 paladin. The use wings, in the strictest sense of the game, does not occur till level 3. And if he is level 3 (he is not) there is debate as to how Aasimarian wings manifest themselves. Actual wings. Skeletal wings. Wings of radiant light. Putting aside all that nuance, or pedantism, I felt wings of some sort were warranted. I happened to be watching Ross Draws while trying to figure out an anatomically correct version of Erel’s wings when Ross said something to the effect, when asked why he had done so and so to a particular picture, “because I liked it even if its not realistic.” So guess what? I listened to wise Ross and just drew what I liked regardless of anatomical correctness. Go ahead and arrest me! In the end, they are just a visual device to convey to the viewer his race. And frankly, I like them so go and bugger off if you wanted to see something from the Auduban.

Like every picture I create, I am both pleased and disappointed in the results. In some ways, I’m happy with the portrait of Erel. It was a relatively quick study, and I think generally has a consistency in execution that makes it feel complete both visually and narratively. On the other hand, I think Erel in full-figure still has places where my choices of where I put hard and soft-edges bother me. For example, I think his left hand holding the glaive needs to be softened some more. And I think some of my values on this left leg’s armor look too flat. That said, I’m happy with how his wings are desaturated and generally only have soft edges, helping frame him as a subject without distracting the viewer’s eye.

That all said, Erel in full-figure is, to a trained eye, a great example of where I struggle as an artist: namely; moving from a place of lines and capturing every detail as if I was a camera (aka photo-realistic artwork – which the technician in me admires, and the artist in me cringes at) to a more painterly style that focuses on interesting shape language to convey the subject, with a love of soft and hard edges to “sculpt the form.” As noted, I think the wings show I can execute on this, but the question next is: can I do it for an entire image? Trust you I, I’m going to continue to push myself as an artist to find my limits. That said, the urge to approach art as if I’m holding a pencil and not a brush is very, very strong in me.

Erel is a bit of firsts for me, as an artist. He is the first character where I’ve done two pictures of which is exciting for me, even if I did take some shortcuts to create continuity between both pieces. So go me for trying my hand at building a portfolio around a single character, which is an important skill if you want to work professionally in games or movies. A part of me secretly holds out at getting a job in “the industry” where such production skills are paramount. And for any of those of you who are already in “the industry”, I’ve been around long enough to know that I’m better off as a hobbyist where I’m my own “art director” than working for “the man” in “the industry.” Enough of “those quotes.”

Another first for me is Erel is also done entirely using Adobe Photoshop between my Wacom and iPad Pro. To put this into context, till very recently I relied heavily on Procreate on my iPad for quick studies, and then I’d move to my desktop with Wacom Cintiq for more control and greater detail as I entered the later stages of development. While this is a fine setup, I’ve struggled with Corel Painter’s flakey UX even when I know it’s brush engine is superior to Adobe. On top of this, there is friction sharing files via import and export via Apple iCloud for syncing between devices. It works, but at times I find myself struggling with the whole workflow. And worse, I like to have options on when and where I can work on my art. This workflow means I lose the freedom of the iPad once I lock myself into Corel Painter. A first world problem for sure, but I really like the ability to be a nomadic artist.

So why Photoshop? Especially when one of my favorite artists (Todd Lockwood) is a staunch defender of the superiority of Corel Painter to Photoshop, which he relegates to hacks. And I don’t want to be a hack! But outside of losing the love and respect of Todd (assuming he knew me, which he doesn’t even though he and I’ve chatted – swoon in my head we are totally BFFs. Hey! It’s only awkward if Todd thinks it’s awkward ) is the simple fact that Photoshop is “the 800-lb gorilla of digital art”, and as such I pin all my hopes that driver support is just better than with Corel Painter and Wacom. Sorry, Todd!

More than just trying out Photoshop, I opted to save my PSD files in Adobe Cloud. At first I resisted this even more than just trying out Photoshop since I did not want yet another cross-device file-sharing app. I already have all my artwork on iCloud and I’m very happy with Apple’s iCloud, please and thank you. However, I’m so glad I did because when I found myself with a twisted knee late last week, there was a few days where I couldn’t sit at my desk and work on Erel. So on a lark I decided to download Adobe’s Photoshop for iPad, having recalled reading it was a pretty good competitor to Procreate. Given I’m a died-in-the-whole Procreate fanboy/fanman/fanperson, I did not entirely believe the hype and was disinclined to then to even try it out. Like, how can you be better than GOAT Procreate?

Imagine my shock and surprise, pleasantly so, when I launched the app on my iPad to discover I could just open Erel and off I went into full artist mode, no compromises. Not only could I do complex changes, not just simple touch-ups, but it was an amazing drawing experience on a tablet that is on par, and in some ways, better than Procreate! Sacrilege! I know, right? But wait, like a great ginsu knife, it does so much more. Imagine my greater shock just a few days later when I went back to my desktop setup and just picked up where I left off. All with nary a hiccup. Color me impressed.

Recall my wanton and unmet needs as a nomadic artist with my old setup? Adobe Photoshop coupled to Adobe Cloud means I truly can work anywhere I want, whenever I want, using whatever device suits me best. I absolutely love the possibilities!

Backstory

Born Erel, First Son of the First House of Temple at Earsa, it was written that he was destined for great things.  Written not just in the stars, but in the very essence and blood of his race of Aasimar, servants to the gods.  But what the gods wrote and what Erel read of it were two different things.

Since childhood he trained arduously as first acolyte then attendant to hem-netjar of the temple at Earsa, overseen by his family for the past seven generations.  While devoted to his studies, his tendency to question scripture led the hemet-netjar-tepi (high priestess), his mother, to believe he would best serve the temple by joining the ranks of the protectors to the temple.  It was hoped he would someday rise to the rank of hem-asim-tepi (high proctector).  In this capacity, he would stand side by side his younger sister, who it was believed would eventually replace their mother as hemet-netjar-tepi.  In this way the gods would be served, siblings securing their family position as the First House of Earsa for an eighth generation.

Following a decade of intense martial training as a protector and joining the temple garrison, Erel showed no signs of stopping his challenge to scripture.  While exemptions were made given his relation to the temple’s hemet-netjar-tepi, Erel struggled to stay silent as decades of dissatisfaction mounted around the scripture’s deepest truths: that all of existence is but to serve the gods, and more so that all of existence — all that was, is, and will be —had already been foretold by the first god, known only as the “the unseen god”.

As Erel’s questioning grew argumentative, less as questions and more as posits, many in the temple feared that his words would come to corrupt others, if not outright bring the wrath of gods upon the temple to destroy it.  He argued heretically that the Aasimar were not servants of the gods, but in fact their slaves.  He argued that the suffering on the lower planes was not preordained, but instead a direct consequence of the indifference of gods.  For Erel, the gods’ place in the greater cosmos and across all planes were not to be served, but instead to serve.

He only relatively recently left his onclave, albeit truth be told, it was either leave voluntarily or quickly find himself facing a tribunal for beliefs and acts unbecoming an Aasamir.  He would be stripped of all rank and privileges, and forced to live a life of an ascetic until he atoned for his sins. His accuser was none other than his very own aunt and hemet-asim-esun (protector, second order) of his protector regiment, where they had witnessed Erel burning sacred scripture while arguing to his trainees that what they had been taught since birth was wrong.

Erel, now marked as a pariah amongst Aasimar, is outcast amongst his people.  He goes only by his given name, having otherwise left behind everything that he has ever known.

He has been wandering darker roads in the Underdark under Waterdeep, believing that his true purpose must exist upon a path only he can divine.  While he has never broken his vows to protect, for it is one of his core values, he has no reticence to harm those who prey upon those weaker than themselves.  In the past week, he has found himself in Waterdeep proper, continuing to seek answers to questions for which he knows to ask but can find no answer. 

Fey Eladrin in Four Seasons

I created these set of portraits of a Fey Eladrin for a character in an online D&D campaign. Given that these creatures, relatives of elves, change their appearance to one of the four seasons per game session, I thought it would be nice to have the portrait changeable to match the current game session’s season.

I’m pretty pleased with the series, albeit I wished I had nailed some issues I see with the anatomy earlier in my process; I just learned to accept these to ensure consistency and avoid having to redo everything.

I already wrote about creating Indrith in her Fall form in a previous post, if you’re interested in reading more on the initial process.

Viking & Thirsty Buck

I’ve been following The Tavern of the Thirsty Buck on Instagram for awhile now. I’ve found a lot of the photo shoots they take are a great place for inspiration and reference. While I do not do fanart per se, I nevertheless thought it would be fun to take one of their photos as foundation for a simple project.

Originally I want to basically do a quick study without a lot of embellishment, but as I progressed I realized I wanted to change the time of day to early morning with the sun rising off to the left. And because of its namesake, I added a deer (or buck) to the image.

I’m not entirely happy with the inclusion of the buck, though. As I watching Shadow & Bone on Netflix, the stag in that series influenced elements of the buck here. That all said, there is something off about it that I cannot entirely place.

I cannot entirely pinpoint it, but this image is less dynamic than I would like. I need to spend a bit more time analyzing some of my most recent works as I’m noticing a pattern, especially with images that include more of the body just do not have the same punch and execution as close-ups.

Kailynn

Kailynn is a half-elf who comes from an affluent merchant family only find herself on the road after a devastating loss of both her husband and child whom she has buried both. Now without family, but through her tragedy, she has found a new purpose to find and heal those in need.

After consulting with the person for whom this was created for, we felt the above actress, while recognizable within the fantasy community, nevertheless was a good archetype for the portrait we wanted to create. She has a particular quality about her that I think represents those elven qualities of beauty, while drawing in the viewer as she look back to her past even as she is turning toward the light and her future.

I wanted to have her wearing some that was both elegant, given her background coming from a merchant family, but also something practical and somber given where she is coming from great loss.

I opted for a more muted color scheme for Kailynn, but tried to bring in highlights brought in from the rim lighting as a nod toward the hope is looking for on the road.

Fey Eladrin

Forgotten Realms’ Eladrin including fey elfs who, after centuries of living in the Feywild, have adopted to their new existence including the ability to change their appearance to fit their mood, assuming characteristics of the season.

It’s a great concept, especially as an artist, as it gives me a chance to portray a single character multiple times, all with different color scheme and emotional subtext. While I’ve yet to do that with this character, I wanted to incorporate Autumnal colors into a female.

I followed my typical process of sketching out what I wanted, then quickly blocking in values while adding details till I was satisfied I had enough to begin the coloring process. As with previous pictures, I used a gradient map to help establish a foundation. I then added a color layer over top, knocked back to about 20% opacity. I did a lot of additional layers of Add and Multiple as I tweaked the original values a lot to bring out details I did not have originally. You can see this specifically with the hair which had no highlights in both the gradient map and values, but you can see in the other versions.

You can see that